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[spell=Spellname] - [pet=Petname] dies
[spell=Spellname] - [enemy=Enemyname] dies
[spell=Spellname] until [pet=Petname] dies
[spell=Spellname] until [enemy=Enemyname] dies
Swap back to [pet=Petname]
[spell=Spellname] until the fight is won
I will have to politely disagree with that statement about critters...
Today my Sky-Bo died a turn early against Spokes, meaning I didn't pass the turn it died, and the Sticky Grenade was a turn late to the Mana Surge Party and didn't detonate. Nexus Whelpling had the Dragonkin bonus when it killed Spokes and so didn't have it to one-shot Skeeto. However, I got a lucky crit and the Whelpling one-shot Skeeto without the Dragonkin bonus.
Even if I hadn't got lucky, Arcane Storm would have finished off Skeeto with the Dragonkin bonus, so no changes are necessary to the script. Even when things don't go as scripted, this strategy can't seem to go wrong.
I've never had this happen but it definitely requires investigation.
At first glance it looks like, in this scenario, a simple pass on the whelpling's first round would solve the issue.
That requires one line to be added to the top of the script (standby [ self(#2).active & round=6 ]), and one addendum to line 6 of the strat posted above (Sticky Grenade - if Sky-Bo dies here, pass your first round with Nether Whelpling) I'll need to spend a while trying to figure out how it happened first, though.
Toxic Bite definitely adds its 'bonus' damage to both pets on this battle. The tooltip says it adds 110 but that obviously gets rounded up in-game. Flamethrower hits Lazy for a baseline 258 as normal. The Flamethrower DoT should hit for a baseline 86 on Lazy but always hits for a baseline 197 (+111). It gets quite messed up on Berendain's point. Sticky Grenade on Lazy hits for just over 1.5x Toxic Bite's 'bonus' damage (+166). Then it gets really weird. Sticky Grenade on Spokes - who was never a part of, or ever affiliated with, any part of the Toxic Bite Clan Mafia - always hits for a baseline 628 instead of 517 (+111). All I can think is; if (/when, and it's alway on the 1st round) Toxic Bite is used against an opponent in this particular battle, the game mechanic is applied to both opponents and all their non-direct attacks (by which I mean; not necessarily just DoTs, because SG is not a DoT, it's a delayed attack), and lasts until both the player and the non-direct attack affected are completed or removed. I have no idea at all if this applies to any other npc battle or ability, all I know is that I've crunched these numbers dozens of times and despite being completely baffled as to why it works, I just love watching it happen. 9 rounds.... and 2 of them are passes.... >.< (edited)
What is considered a DoT by mechanics does not necessarily reflect the common sense. As far as I know there are 4 types of them. Toxic Bite/Spray seem to operate within the main one, i.e. no proc can be blinded or dodged and each deals half of damage to aquatics. And indeed, except what one'd expect, all thorns aswell as Sticky Grenade/Explosive Brew belong to this category. (edited)
I only had an s/s Skybo so this introduced some rng unfortunately, time to get a PP Skybo. In the end used a Mech Axebeak and it worked well. Thanks. (edited)
I didn't have the P/P Nexus Whelpling, so instead of passing on round 2 with Spokes I used Flamethrower. The rest of the strat played out as indicated above. :)
As I told 3Wolves in a PM a few months ago, this is by far the most gratifying strat I've ever created, but it needs the P/P NW to be guaranteed. The maths is undeniable. It works every. single. time!
It's poetry!
3W only had the P/B as well, iirc. I told them to go back to Coldarra!
It's well worth it. =D
I'm not terribly concerned with breeds, honestly. I work with what I have. The Nexus Whelp was a pain to get in the first place, for me, so if I can't buy it it's probably not gonna happen. I have too many other things in game I'm working on.