^
vs. Mar'cuus

Strategy added by Aranesh

100

57

Strategy 1 of 5
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Incl. steps:

Mar'cuus 128018
Special or not:0Special or not:2012338553563380

Skills: * 1 2
Breed: Any

Darkmoon Tonk
This pet can have the following breeds:

Breed Health Power Speed
HP 1627 273 260


Special or not:0Special or not:1021339553673390

Skills: * 2 1
Breed: Any

Darkmoon Zeppelin
This pet can have the following breeds:

Breed Health Power Speed
HB 1546 273 273


>1500

>243

Special or not:0Special or not:220113207301113200

Skills: 2 * 1
Breed: Any

Lil' Bling
This pet can have the following breeds:

Breed Health Power Speed
SS 1400 260 325


>243

Substitutes:

Note: You have selected a substitute pet.
The strategy might fail if you use it with this pet instead of the one the strategy creator intended.

The substitute finder looks for these criteria in relation to the original pet:
  • Same family
  • Has the required skills
  • Has the required stats (if specified)
  • Ignores specific breed requirements for the main pet, as breeds can be very different for substitutes

1 / 2

1
Note: You have selected a substitute pet.
The strategy might fail if you use it with this pet instead of the one the strategy creator intended.

The substitute finder looks for these criteria in relation to the original pet:
  • Same family
  • Has the required skills
  • Has the required stats (if specified)
  • Ignores specific breed requirements for the main pet, as breeds can be very different for substitutes

1 / 2

Low XP
At least one of the pets for this strategy require the use of a specific breed.
Not every strategy can be bullet proof. This is one of them. You might have to restart it, since there are some random elements that increase the risk of your pets failing. Don't blame them, please!
This strategy is using pets obtainable from the Wow Trading Card Game (TCG) or the auction house for potentially high sums of gold.
This strategy is using pets obtainable only from the WoW In-Game Shop for Battle.net Balance or real money.
You can use this strategy to carry a low level pet to give it experience.
Some instructions are more difficult to follow than others. That's exactly what you might find in this strategy!
The strategy offers a Script that can be used with the Pet Battle Script addon. You can copy the script by clicking on the button to the left of the pets.
At least one pet in the strategy cannot be obtained anymore. If you have it, congrats!
A Strategy Curator found this strategy to be especially helpful and higlighted it with this tag to give it more exposure.
In Dragonflight Patch 10.2, the ability Time Bomb has been changed. This tag is marking strategies using Time Bomb so they can be reviewed.
Time: 0:45
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
Rounds: 6
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
This table shows the level increase for completing the fight with level 25 pets and one carry pet.
Partial level experience is not included in the calculation.

Before After Experience Gain
15479
25508
35535
46558
56578
67594
78607
89617
99624
1010627
1111627
1212624
1313617
1414607
1515594
1616578
1717558
1818535
1919508
2020479
2121446
2222409
2323370
2424327

Safari Hat

Lesser Pet Treat

Pet Treat

Darkmoon Hat

Pet Battle Week

















Strategy Details
45 Sec
This time was entered by a strategy curator. It is quite reliable especially when using TDScript, however times can always vary slightly.
6
The number of rounds for this fight were added by a strategy curator. This number is usually very reliable.
2023-12-02 22:55:07
The strategy was last updated on this date.
2018-02-06 08:37:14
The strategy was created on this date.
66,048
Pageviews. This number indicates how often this strategy has been accessed by visitors.
Tamer Details
Mac'Aree 74.66 36.24 (TomTom / Map Pin)
Low XP
This fight provides very low experience. It is usually not worth bringing a low level pet in. You can see detailed values by hovering over the XP tag.
Turn 1
Pass - your Darkmoon Zeppelin is forced in

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Darkmoon Tonk
Shock and Awe
Ion Cannon
Darkmoon Zeppelin
Explode
Thunderbolt
Lil' Bling
Inflation
Make it Rain
Pass
Bring in your Darkmoon Tonk
Bring in your Darkmoon Zeppelin
Bring in your Lil' Bling
Swap to your Darkmoon Tonk
Swap to your Darkmoon Zeppelin
Swap to your Lil' Bling
Mar'cuus comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Tonk
Darkmoon Zeppelin
Lil' Bling
Shock and Awe
Ion Cannon
Explode
Thunderbolt
Inflation
Make it Rain
Mar'cuus
Turn 2

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Darkmoon Tonk
Shock and Awe
Ion Cannon
Darkmoon Zeppelin
Explode
Thunderbolt
Lil' Bling
Inflation
Make it Rain
Pass
Bring in your Darkmoon Tonk
Bring in your Darkmoon Zeppelin
Bring in your Lil' Bling
Swap to your Darkmoon Tonk
Swap to your Darkmoon Zeppelin
Swap to your Lil' Bling
Mar'cuus comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Tonk
Darkmoon Zeppelin
Lil' Bling
Shock and Awe
Ion Cannon
Explode
Thunderbolt
Inflation
Make it Rain
Mar'cuus
Turn 3

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Darkmoon Tonk
Shock and Awe
Ion Cannon
Darkmoon Zeppelin
Explode
Thunderbolt
Lil' Bling
Inflation
Make it Rain
Pass
Bring in your Darkmoon Tonk
Bring in your Darkmoon Zeppelin
Bring in your Lil' Bling
Swap to your Darkmoon Tonk
Swap to your Darkmoon Zeppelin
Swap to your Lil' Bling
Mar'cuus comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Tonk
Darkmoon Zeppelin
Lil' Bling
Shock and Awe
Ion Cannon
Explode
Thunderbolt
Inflation
Make it Rain
Mar'cuus
Turn 4
Inflation - your Darkmoon Tonk is swapped in

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Darkmoon Tonk
Shock and Awe
Ion Cannon
Darkmoon Zeppelin
Explode
Thunderbolt
Lil' Bling
Inflation
Make it Rain
Pass
Bring in your Darkmoon Tonk
Bring in your Darkmoon Zeppelin
Bring in your Lil' Bling
Swap to your Darkmoon Tonk
Swap to your Darkmoon Zeppelin
Swap to your Lil' Bling
Mar'cuus comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Tonk
Darkmoon Zeppelin
Lil' Bling
Shock and Awe
Ion Cannon
Explode
Thunderbolt
Inflation
Make it Rain
Mar'cuus
Turn 5

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Darkmoon Tonk
Shock and Awe
Ion Cannon
Darkmoon Zeppelin
Explode
Thunderbolt
Lil' Bling
Inflation
Make it Rain
Pass
Bring in your Darkmoon Tonk
Bring in your Darkmoon Zeppelin
Bring in your Lil' Bling
Swap to your Darkmoon Tonk
Swap to your Darkmoon Zeppelin
Swap to your Lil' Bling
Mar'cuus comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Tonk
Darkmoon Zeppelin
Lil' Bling
Shock and Awe
Ion Cannon
Explode
Thunderbolt
Inflation
Make it Rain
Mar'cuus
Turn 6

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Darkmoon Tonk
Shock and Awe
Ion Cannon
Darkmoon Zeppelin
Explode
Thunderbolt
Lil' Bling
Inflation
Make it Rain
Pass
Bring in your Darkmoon Tonk
Bring in your Darkmoon Zeppelin
Bring in your Lil' Bling
Swap to your Darkmoon Tonk
Swap to your Darkmoon Zeppelin
Swap to your Lil' Bling
Mar'cuus comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Tonk
Darkmoon Zeppelin
Lil' Bling
Shock and Awe
Ion Cannon
Explode
Thunderbolt
Inflation
Make it Rain
Mar'cuus
~
If needed, bring your Lil' Bling back in: Make it Rain > Inflation

For the best display of your strategy, please follow these guidelines:

  • Use QuickFill elements where possible
  • Enter custom instructions in English
  • Check the Strategy Creation Guide for more info
Darkmoon Tonk
Shock and Awe
Ion Cannon
Darkmoon Zeppelin
Explode
Thunderbolt
Lil' Bling
Inflation
Make it Rain
Pass
Bring in your Darkmoon Tonk
Bring in your Darkmoon Zeppelin
Bring in your Lil' Bling
Swap to your Darkmoon Tonk
Swap to your Darkmoon Zeppelin
Swap to your Lil' Bling
Mar'cuus comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Darkmoon Tonk
Darkmoon Zeppelin
Lil' Bling
Shock and Awe
Ion Cannon
Explode
Thunderbolt
Inflation
Make it Rain
Mar'cuus

Spiky kitty, danger kitty, little ball of... hate.




Prudentius

wrote on 2017-12-21 19:47:50

TD Script

ability(#3) [ ! self(#1).active ]
ability(#2) [ ! self(#3).active ]
ability(#1)

Knooze

wrote on 2024-01-26 10:05:10

Nice and clean script, but sadly it's broken. I imagine the skills and/or strat have changed since it was written. Here's one that works today (Jan 2024):

standby [round=1]
use(Thunderbolt:779)
use(Explode:282)
use(Inflation:1002)
use(Shock and Awe:646)
use(Ion Cannon:209)
change(next)

Celestia

wrote on 2024-03-04 23:00:27

This new script is perfect! Thank you!

Alayea

wrote on 2022-11-01 05:36:36

Just pass on Turn 4. Darkmoon Zeppelin won't be getting any attacks in before it's forcibly changed out.

Bruman#1853

wrote on 2020-10-19 21:41:30

Worked great in SL pp!

dyz wrote on 2018-11-14 21:31:14

Worked perfectly TY

DavidG wrote on 2018-02-27 01:56:59

Trim one round at the end by setting up the Tonk (1,1,2) and then simply finishing with Ion Cannon as soon as the Tonk is swapped in.

Khes

wrote on 2018-04-11 23:51:00

doesn't have the speed

Eekwibble

wrote on 2018-05-30 09:34:44

What do you mean "doesn't have the speed"? Why would it require speed? It's simply using a much harder hitting ability in place of Shock and Awe so you don't need turn 10.

Yewfire wrote on 2017-09-15 10:22:31

Worked first time. Thanks!

Serafene wrote on 2017-09-17 17:23:06

Same!

Vij wrote on 2017-09-19 03:23:17

Me too!

Zmiester#1293

wrote on 2018-03-06 21:01:59

Worked perfecly first time thru for me as well, did not even need last missle, died at Shock & Awe ! Thanks

Ruta wrote on 2018-01-26 08:16:31

I slipped up right at the end, round 9, fortunately Lock-On works to! :D

Inkreadable wrote on 2017-11-26 19:09:51

Iron Starlette (1-2-2)
Blackfuse Bombling (2-1-1) mine was (h/h) but as long as his health is higher than ur 3rd
Dranei Micro Defender( 1-2-2)<--- any1 with ion cannon really

Iron gets swap for Blackfuse Bombling
Bombing run
explode
bring in Draenei Micro Defender (or whoever you decide to make your 3rd)
Draenei gets swaped out with your Iron Starlette
Toxic Smoke
explode
Bring in Draenei Micro Defender
Ion Cannon

For fun I swaped out iron and blackfuse with 2 other guys with explode used a strong beast attack then explode and Ion Cannon still finished him off so..

Any pet with explode and a strong against beast pet
Any pet with explode and a strong against beast pet
any pet with ion cannon so long as its health is lower than the other explode pet for the very first swap

Mordachai wrote on 2017-09-23 14:36:28

I don't have a Zeppelin, so I used Mechanical Pandaren Dragonling (2,2,2). On turn 2 I used Fly-By and turn 3 I used Thunderbolt. Kept everything else the same and got the win.

Clewara wrote on 2017-09-06 02:59:16

Make it one round shorter by doing a Bombing Run in Round 3. That Missile in Round 4 isn't going to land anyway, and this way the bomb lands nearly on top of Bling's Inflation debuff. Shock & Awe mops up.

(OP) Aranesh

wrote on 2017-09-06 12:34:40

Good suggestion, added. Thank you :-)

Quintette wrote on 2017-09-20 02:19:52

Second this suggestion. Missile from Zep didn't land, but the bomb and Shock & Awe were enough.

Anonymous wrote on 2017-09-09 19:06:32

Shorten it more by taking Ion Cannon for the Tonk's 3rd ability and using it in Turn 9

WiredTexan wrote on 2017-09-12 10:42:28

Concur with ... Anon :) Shortens fight by one turn.

EyeSage wrote on 2017-09-11 20:25:19

That's a great strategy. I tried to get it on my own first I put in 3 pets with decoy. Use it before he pounces, so that pounce and the void switch are avoided, otherwise just use the mechanical attacks or whatever it available. I had a sticky grenade and a bombing run and haywire. Type in decoy in the search bar but beware (mechanical axebeak is flying not mechanical). Decoy for me worked the first time I tried it.

Dakini wrote on 2017-09-11 17:01:34

Perfect!!

Stefania wrote on 2017-09-06 16:08:27

worked at 1st try, thanks! <3

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