Strategy added by Cenobite
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41
Average rating: |
4.5 |
Ratings: |
50 |
Your vote: |
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Any Level 1+ Pet
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Time: 01:25 (10 rounds)
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Level 1+ Script |
2 | 4.9 ![]() |
N/A | 60 ![]() |
90
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1:30
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10 | |
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Any Level 1+ Pet
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Level 1+ Script |
2 | 4.4 ![]() |
N/A | 107 ![]() |
142
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2:22
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15 | |
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Any Level 1+ Pet
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11-12 Turns
I've been using the snail/grub strat for forever and thought, why don't I try to optimize this 20+ turn strat and make it faster. Sister of Temptation New Meta |
Level 1+ Script |
2 | 4.5 ![]() |
N/A | 41 ![]() |
105
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1:45
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11 | |
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Any Level 1+ Pet
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Time: 01:40
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Script |
2 | 5.0 ![]() |
N/A | 10 ![]() |
105
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1:45
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10 | |
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Any Level 1+ Pet
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Crinie
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Level 1+ Script |
2 | 4.6 ![]() |
N/A | 11 ![]() |
155
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2:35
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22 | |
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Any Level 1+ Pet
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Original strategy from wowhead user ToviValdora (found here: Link)
I have tried some of the other strategies and without some pets this was the only one that worked, and it was fast and reliable. |
Breed RNG Level 1+ Script |
2 | 3.3 ![]() |
N/A | 13 ![]() |
120
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2:00
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11 | |
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Any Level 1+ Pet
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Level 1+ |
2 | 5.0 ![]() |
N/A | 2 ![]() |
135
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2:15
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15+ | ||
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Any Level 15+ Pet
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Level 15+ |
2 | 0.0 ![]() |
N/A | 1 ![]() |
250
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4:10
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35+ | ||
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Any Level 1+ Pet
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1m 50s
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Level 1+ Script |
2 | 5.0 ![]() |
N/A | 3 ![]() |
120
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2:00
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14+ | |
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Any Level 1+ Pet
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Video for Fight
Not the fastest here at 16-17 rounds, but I had fun using Rattlejaw |
Level 1+ Script |
2 | 5.0 ![]() |
N/A | 3 ![]() |
120
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2:00
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16+ | |
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Any Level 1+ Pet
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Breed Level 1+ Script |
2 | 3.5 ![]() |
N/A | 4 ![]() |
145
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2:25
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21 | ||
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Any Level 1+ Pet
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Quick 12 round battle, still works in 9.0.
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Level 1+ Script |
2 | 4.6 ![]() |
N/A | 5 ![]() |
105
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1:45
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12 | |
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Any Level 1+ Pet
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Strategy by Ultha. Please note that the Restless Shadeling must be H/S breed.
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Breed Level 1+ Script |
2 | 4.6 ![]() |
N/A | 3 ![]() |
102
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1:42
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12+ | |
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Any Level 15+ Pet
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Sometimes when you start this fight, Tarr does not swap out his first Murloc in the first 2 turns. In that case the strategy won't work and you have to retry the fight.
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RNG Level 15+ |
2 | 3.1 ![]() |
N/A | 6 ![]() |
160
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2:40
|
19 |
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Any Level 1+ Pet
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11 rounds
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Script |
2 | 3.7 ![]() |
N/A | 4 ![]() |
98
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1:38
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11+ | |
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Any Level 1+ Pet
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2 | 1.0 ![]() |
N/A | 1 ![]() |
192
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3:12
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28 | |||
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Any Level 5+ Pet
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Level 5+ |
2 | 0.0 ![]() |
N/A | 0 ![]() |
145
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2:25
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18+ | ||
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Any Level 15+ Pet
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Pecanman
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Level 15+ |
2 | 0.0 ![]() |
N/A | 0 ![]() |
255
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4:15
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38 | |
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Any Level 10+ Pet
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Level 10+ |
2 | 0.0 ![]() |
N/A | 0 ![]() |
135
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2:15
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14+ | |
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Any Level 1+ Pet
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For Pet 3, more generic pets such as spiders or bile larvas work too, but I put the Revenant there to ensure Gladiator Murkimus dies before performing a second leap.
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Level 1+ Script |
2 | 0.0 ![]() |
N/A | 0 ![]() |
102
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1:42
|
15 | |
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Any Level 1+ Pet
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Never fails, 100%
Nibbles can be used with Bone Bite and Phase Shift |
Level 1+ |
2 | 0.0 ![]() |
N/A | 0 ![]() |
120
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2:00
|
15+ | |
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Any Level 1+ Pet
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An alternative to the Haunt strategies using newer pet options. It is more reliable and just as quick in my experience.
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Level 1+ |
2 | 0.0 ![]() |
N/A | 0 ![]() |
132
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2:12
|
15 | |
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Any Level 5+ Pet
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Credit to Zaydene on Wowhead for the pets and basic overview
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Level 5+ Unobtainable |
2 | 0.0 ![]() |
N/A | 0 ![]() |
135
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2:15
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16+ |
Incl. steps:
Any Level 1+ Pet
11-12 Turns
I've been using the snail/grub strat for forever and thought, why don't I try to optimize this 20+ turn strat and make it faster.
Sister of Temptation New Meta
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
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Pet levels to 25 with minimal XP lost |
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Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Mrrrgllbrlgglgll!
2
ShyCat#11184
wrote on 2023-11-27 21:04:17
1
Grumpykins#11853
wrote on 2024-02-11 18:32:05
1
Dende
wrote on 2023-01-14 15:14:39
1
CharlyCat wrote on 2022-12-15 13:40:14
1
Quaylie wrote on 2022-11-21 13:15:18
1
Telanora#1377
wrote on 2021-07-04 10:32:07
1
Grevenilvec
wrote on 2021-07-05 02:35:37
4
Nyz#21824
wrote on 2021-07-05 03:34:22
change(next) [self(#3).active]
change(#3) [enemy(#3).active & enemy.aura(217).exists & !self(#3).played]
ability(772) [round=4]
ability(218) [!enemy.aura(217).exists &!enemy(#2).active & enemy.hpp > 60]
ability(652) [round=2]
ability(#1)
change(next)
1
Remte
wrote on 2021-07-07 11:33:18
1
Nyz#21824
wrote on 2021-07-08 04:02:27
1
Remte
wrote on 2021-07-08 14:41:59
2
Placid
wrote on 2021-07-09 01:38:24
1
Sateeva#1273
wrote on 2021-05-21 15:48:48
1
azumi#2527
wrote on 2021-01-02 10:48:03
0
Aqulea wrote on 2021-01-01 16:29:13
2
Bearcarota
wrote on 2020-12-18 03:44:28
1
Serenzis
wrote on 2019-08-11 10:36:48
Do it with HH valk and HB Sister. Less power so depend on first spell damage but can take 1-2 turn more (or not :) ).
I made a TD Script for this one :
change(next) [self(#3).active]
change(#3) [enemy(#3).active & enemy.aura(217).exists & !self(#3).played]
ability(772) [round=3]
ability(218) [!enemy.aura(217).exists &!enemy(#2).active & enemy(#3).hpp > 60]
ability(652) [round=2]
ability(#1)
change(next)
2
(OP) Cenobite
wrote on 2019-08-12 03:43:24
1
Cloudstrike#11407
wrote on 2019-08-18 23:44:02
2
Serenzis
wrote on 2019-08-28 13:26:42
Make now the change when leap is usable and 2nd spell not usable.
So TD will now make the change turn 2-3. If ennemy 3 can use leap before turn 2 let me know but i don't think so
New TD :
change(next) [self(#3).active]
change(#3) [enemy(#3).active & enemy.ability(761).usable & !self(#3).played & !enemy.ability(158).usable]
ability(772) [round=3]
ability(218) [!enemy.aura(217).exists &!enemy(#2).active & enemy(#3).hpp > 60]
ability(652) [round=2]
ability(#1)
change(next)
1
(OP) Cenobite
wrote on 2019-09-04 16:11:03
0
Nico wrote on 2020-12-17 06:47:35
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